le patch 1 est installé :
"Fixes and improvements:
Subtitles off by default
Achievements have been fixed
Adjustment to Credits end timing
Splash screen copyright date updated
Stuffy interaction symbol fixed
Misbehaving stuffies fixed
Charlotte end stuffy fixed
Pumpkin Playground voice over trigger fixed
Fixed misbehaving textures (e.g.napkin texture)
Fixed sewer puzzle
Fixed Charlotte end exterior graphics
VR fixes and improvements:
Teleport rotation is fixed
Fixed VR selection for Steam / Vive: Selecting VR mode in Steam will launch the game in VR, otherwise it will show the selection menu if 2D mode is chosen
VR selection skipped if no headset connected
If the headset is tracked the game will load into VR, otherwise the VR selection screen will be shown
Overall performance improvements: Adjustments and changes made to rendering, lighting, graphics settings and shadows
Some known issues (fixes coming soon):
Due to a new rendering method, some decals may not display in level
VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
In VR, if you open the journal while holding a fragment, the fragment will remain stuck to your hand (a temporary workaround is to restart the level)
Lighting issues in some levels
Sometimes when you launch the game in VR the Oculus Home will re-open after the game has launched. Alt-tabbing back into the game fixes this."
Il reste encore quelques détails d'importances pour éliminer des nuisances en VR
"Fixes and improvements:
Subtitles off by default
Achievements have been fixed
Adjustment to Credits end timing
Splash screen copyright date updated
Stuffy interaction symbol fixed
Misbehaving stuffies fixed
Charlotte end stuffy fixed
Pumpkin Playground voice over trigger fixed
Fixed misbehaving textures (e.g.napkin texture)
Fixed sewer puzzle
Fixed Charlotte end exterior graphics
VR fixes and improvements:
Teleport rotation is fixed
Fixed VR selection for Steam / Vive: Selecting VR mode in Steam will launch the game in VR, otherwise it will show the selection menu if 2D mode is chosen
VR selection skipped if no headset connected
If the headset is tracked the game will load into VR, otherwise the VR selection screen will be shown
Overall performance improvements: Adjustments and changes made to rendering, lighting, graphics settings and shadows
Some known issues (fixes coming soon):
Due to a new rendering method, some decals may not display in level
VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
In VR, if you open the journal while holding a fragment, the fragment will remain stuck to your hand (a temporary workaround is to restart the level)
Lighting issues in some levels
Sometimes when you launch the game in VR the Oculus Home will re-open after the game has launched. Alt-tabbing back into the game fixes this."
Il reste encore quelques détails d'importances pour éliminer des nuisances en VR

